Thursday, 23 January 2014

DVD Cover- Hand Drawn


For this first bonus DVD design, I decided I wanted to bring both the Zombies game mode, and my music video together into one design. To begin with, I started by having the album name on the disc (using a modified version of the logo), as well as the title "Murder Bonus Disc", to say what it was exactly. Regarding the aspects of the game world, I decided I would take the sky of Die Rise to surround the text, just for the sake of appearance as I think it is both effective at looking good, and it also conveys the destruction reflected in the Zombies game mode. Also, I took the Tranzit Bus and the Mark IV Tank from Origins, placing them either side of the disc acting as a timeline ( Tranzit being the first map, Origins being the last). The zombies on the disc I was thinking could be the extras from the video, therefore creating the game/video merge using assets from Zombies, and live action zombies.











Wednesday, 22 January 2014

Existing Album Art in My Genre- Avenged



This is a look at existing album covers from within the industry, specifically the album covers of Avenged Sevenfold. Note, these are not 6 panel digipaks, but are the front and the backs of three of their albums.

Album 1 Name- Avenged Sevenfold

 Front
The front of this album features the death-bat, the logo of A7X(Avenged Sevenfold), against a white background with no text whatsoever. That is probably because the album is named after the band, so the logo acts as symbolism making it immediately recognizable. This album cover suggests I may not need anything complex, however that may be because it is an established brand/ band.
Also, it contains the parental advisory label due to the content, which may be a convention of the genre due to the nature of the music.







Back

The back is also white and features the barcode ( maybe stickered on), the songs and the band name, the logo, and still lacks any real detail.
It also contains website links to the band's site and the record labels website. On my product I could include the bands site somewhere if this turns out to be a convention.






Album 2 Name- City of Evil

 Front

This one differs greatly from the first example. The deathbat isn't featured on the front, instead there is the band name and the album title, there is a skeletal with wings (possible the deathbat) figure riding a horse with a city in the background.
The colours are dark and almost hellish looking, possibly reflecting the stereotypical dark nature of the genre.
Also, the parental advisory label makes a return, reinforcing my prior hypothesis regarding its appearance in this particular genre.




The back is similar to the first, however contains a few differences. Firstly, there is more colour than the first album cover, and the font varies from each song.
As with the first, it has a barcode (the white box, it had been removed in this image), the logo and the websites at the bottom of the cover.
This reinforces my previously conceived notion that the links and bar codes may be a convention.






Album 3 Name- Nightmare



 Front
The front cover of this album is very different to the other two, containing the band and album name near one another (the first only had the logo, the second had the album name at the bottom). Also, the reaper-like figure with wings may be fulfilling the need for a deathbat symbol, as is typical of A7X.
Although the colours are less harsh and hellish, there are a lot of dark connotations having what appears to be a young corpse on the cover, in an open grave marked "forever".
There is no parental advisory label on this one, differing to the other two and therefore perhaps proving that not all albums in this genre require warning labels.


Back
The back differs to the other two, not featuring the deathbat, and instead is a shot of scenery, more specifically, a grave yard.
This particular example shows me that my album cover can not only include figures, but also scenic imagery.



6 Panel Digipak- Hand Drawn


 The First Design
With the first design for the digipak I decided I wanted to show the apocalyptic nature of the world torn apart by the zombie apocalypse. For the front cover, I wanted to include various features of this destroyed world and reference Call of Duty Zombies, and so I revolved my decisions around this idea. I came up with the idea of a wall (annotation cut off), because I see it as a canvas, whatever is on the wall can tell a story. I wanted red/blood on the wall in order to connote the violent and gruesomeness of the Zombies world. I put the album name on the cover as is typical of most album covers , and on the wall I put the logo of the band. I chose to do this, and to write the album name in blood, in order to make everything on the cover a part of the representation of the destroyed world. I also included the meteor in the sky as a reference to call of duty zombies.

The back cover is self explanatory, containing song names and numbers (not on this hand drawn draft however, as they are just place holders). I also chose to mention the fact that this would also be on a wall, creating a link between the front and back covers. I also considered having writing ("help" in blood) on the wall, but this idea may not appear as I think the only things that should appear are the song names, the band name and the album name. In this hand drawn draft, I wasn't sure about where to put the band name however.

The disc holders, I thought shouldn't have a design that's too complex as the disc would be over the image. I chose to have the Group 916 logo under one, and the album name with zombie eyes near it under the second  as I think they could be simple but effective designs. Also, the zombie eyes determine where disc 2, the bonus DVD, is placed.

The inside covers I decided to take a different approach. On one cover, I wanted to do a collage of different elements of each of the zombies maps. These things would be around a tower, which is a motif throughout the products. I decided they would have to be symbolic of the map, so I chose the bus from Tranzit, the sky from Die Rise, Brutus from Mob of the Dead and somebody flying using the weapon from Buried. I missed out two maps because one is insignificant and the other I had no idea what to put in.
The second inside cover, I wanted to do a shot that could be live action, as if from the music video, with a group of zombies and a survivor. on the survivor's back I put the Group 916 logo as a little easter egg, and also drew links to the game through the asteroid field in the sky, the tower motif and the meteor.
 

The Second Design 

The second design, I approached completely differently, having more of a feeling of the game woven throughout the design.
With this one, I explored the possibility of having half a zombie face as a front cover. I thought that a good layout for this concept would be the album name atop the cover, and the band name crossing either side of the nose.
Also, the back cover I decided In would have the group 916 logo on this one, though as for what kind of background I would use I was unsure. Some ideas include a wall, blueprint paper or possible even a loading- screen style cover, made to look like a Zombies map loading screen.
On the disc holders, I went with a design based off of the perks in Call of Duty Zombies as they are shown on the machines in game. I came up with this idea because I knew the disc would then cover the design perfectly, meaning they would be only seen while the discs were out of the digipak. Building on this idea, I could have a similar design on the discs.
The two inside covers were straight forward ideas. I needed a place to have the song list so I decided one of the inside panels should have that on. I thought I would have a black background, but I also came up with other ideas i didn't initially consider like faded out zombies menus or loading screens.
The other cover, I came up with something completely different. Firstly, with this I wanted to explore the concept of having a map like the menu to Black Ops 2 Zombies, only I wanted the full globe (as on the menu it spins to what map you select). After drawing how it would appear, with each map logo on,  I had some spare room on the panel, and so decided to fill the space with the asteroid sky and Richtofen (one of the key characters in zombies). His hat is of the Luftwaffe variety, and his eyes glow blue in my design to reflect the fact that he controls the zombies.


In creating the digipak, I may borrow ideas from both of these designs rather than stick to one.The ideas I like most are the front and back covers of the first design, the disc holders of the second design, and I like one of the second covers on the second design, and the inside covers on the first design.

Thursday, 19 December 2013

Making my Video- Costs and Caps

An issue arose during recording my footage from Call of Duty. There is a cap/limit to how many films you can have saved for uploading to the internet- 8 films. This limited how many edited clips I could have. What's worse is that all footage must be under 2 minutes long, meaning I couldn't merge some of the footage I had done into less videos. This presented me with two options to solve this issue:

1. I could upload clips of less than two minutes for editing, and then delete them afterwards. The issue with this being I would be losing the original footage permanently, meaning if there was an error with YouTube after I deleted my footage, it would become problematic getting that footage or anything similar again; costing time.
2. There is an option to purchase an upgraded file limit from the Call of Duty store, costing £1.45, allowing for storage of 40 clips over the previous 8 clips. This would mean I could store everything from the test shots and the actual footage I will be using.

In the end, I decided to fork out for the upgraded capacity so I could store everything. It will give me more freedom when getting said footage from the game, allowing me to experiment more and save it.



*Other Costs*
Other costs that arose during pre-production included the cost of the face paint and blood. This amounted to about £7

Friday, 13 December 2013

Concept 3 : How I would obtain gameplay footage

In a previous post wherein I detailed some of my ideas for the video, I mentioned that a segment of the music video (guitar instrumental) could have a montage of Call of Duty Zombies footage. This would mean using a service on the game to capture footage, however I didn't know how to transfer that footage from game to YouTube. So how would I do that?
Well actually it is quite simple:

1.Go to the theater mode. This is accessible in both multiplayer (shown to the right) and zombies.
[For the purposes of my video I will be accessing it in zombies.] 










2. Go to Select film. This should bring up a list of recorded footage from any games played (shown below). Select the footage you want to playback.















3. Find the part in the footage you wish to record and upload. Pause it at the start point, and hit X to start recording, then stop it when you wish. Pressing Y will put you into free cam. Any movement you make in free cam will be recorded- you are the camera. There are other tools you can use such as dolly cam to predetermine movement etc.



After recording what you wish, you can then name and save the clip. As shown to the side.







4. Press the start button on your controller to bring up the menu shown to the left and select upload edited film.






5.After uploading the edited films. Exit back to the menus and return to select film menu. This time, instead of scrolling to the recent games tab, go to the edited films tab. This should now contain what you have just recorded. Select the video you with to post to YouTube




6. After selecting the desired clip, return to the menu and select render video. Then select save, adding it to a page on Call of Duty Elite.


















You will then have to wait for the video to render. Depending on how long the video is, this could take a while. Once this is successful, you should see the notice shown to the side. Following this link on internet explorer will take you to where the video has been uploaded to.




From here, there should be an option to upload footage to YouTube after signing in with the account connected to my Xbox Live account, and to obtain that for editing I would have to find a website which would allow me to download videos.

So, that is how I will obtain gameplay for a montage sequence in my music video. Despite the controversial nature of obtaining my gameplay, it is the only way of obtaining it without expensive capture card equipment. 






Source: http://www.youtube.com/watch?v=nck5QYzrH6M   All screen shots and instructions are adapted from this video source. 







Wednesday, 4 December 2013

Audience Research Focus Group



The focus group only being small, didn't give me a detailed idea of audience opinions and attitudes towards my concepts. Also, the environment was relaxed so the discussions tended to be informal and really chatty. However, I was able to learn about what an audience expects based on a variety of things.

I asked a variety of questions in order to get a better understanding of a general audience. I asked about how they use technology to access music videos, which helped me to see how people may access my own.

I posed open questions in order to allow the people I questioned to tell me exactly what they thought, rather than giving options between answers which would have restricted what I could have been told. One of the open questions I used asked the group about my song specifically and allowed me to get feedback on the lyrics.

Wednesday, 6 November 2013

Prop/ costume item List/ Ideas

List:

Face paint- This will make my actors look like zombies. For the zombies I will need black/ grey to make the skin look dead. Possibly a purple shade (rigor-mortis- when blood all gathers at one part of a dead body). I might also need different colours to mix so I can show the survivors wound being infected/ starting to rot, possibly yellow or green.

Fake Blood- I can either get red food colouring for this, as it works quite effectively, or, i could get a tube of fake blood while its Halloween.

Torn/ worn clothing- for the zombies, makes them look uncivilised, inhuman- typical of a zombie.

Gun- toy gun, for survivor as normally they are seen to be armed.

Some kind of meat- For zombies to be devouring in some of the shots, as normally they are seen eating flesh. To make it look more gory I could soak it in a viscous red liquid made of red food colouring in water thickened by cornflower.

Mood Boards: